What makes things worse are that the Lamplighter and Calamus and Alula get very And I Must Scream-ish deaths courtesy of the squares.The Solstice run, despite being the Golden Ending, kills off several characters with the squares, including Silver, Maize, the Lamplighter and even most of the denizens of the Glen including Calamus and Alula.It could also further explain why the previous sun had went out: the last messiah died and thus their sun couldn't shine anymore by default. That could mean that if Niko saves the world and installs the sun, that they can never leave the sun's side because without them, it will go out. When Niko leaves the bulb with Maize, the bulb has gone out by the time Niko returns and only begins glowing again when they touch it.You have to manually edit the registry on your computer and delete the data it wrote for the game, effectively bypassing the one try you really have and the ending you got, washing you off the guilt, but it's a risky move. Actually, there is a way, but it's not easy.Or shatter the bulb, dooming the world and everyone in it with a Cessation of Existence. Alternatively, if one goes and considers that the Unreliable Narrator is a Death Seeker, it can potentially change the endings dramatically: If Niko saves the world, then everyone gets a new chance to restore the world (as Silver implies) and with Niko accepting living the rest of their life there with only the narrator being left unhappy until this sun breaks as well. One ending has Niko literally walk out of the game, and it suggests they're unlikely to walk back into it, and the other suggests they're stranded in the dying world. Once you get either ending, unless you know how to get New Game Plus with the remake, the game pretty much no longer works.If you try to close the game again, the Entity will call you out for this incident: You are granted with two of the unsettling tracks in the game, " My Burden Is Dead " for the title screen and " Someplace I Don't Know " for the dark room. This is for the Steam version, however, as the original version is more sadistic, as it straight up causes the worst ending: if you close the game like you close your web browser, when you relaunch the game, the sun is broken, only Niko's hat and scarf remain, and you return to the first room, which is even darker than before. It's over quick, no matter how long you're gone, but to them, everything just ceases to be. They can't hear you, and the sun can't light things up. Meanwhile, Niko immediately sees everything go pitch black. If you choose so, you may save and quit at any time by X-ing out instead of using a bed.disturbing sound, almost on par with the weird spinning ram in the Glen. In one of them is a silent girl, who seems to own a cute stuffed penguin. In the Refuge apartments you'll find some rooms that you can just barge into.And soon it will all sink into the water. It used to all be one piece, but now it's a disjointed mess. Even worse is that Cedric explains that getting caught by the squares effectively results in a Cessation of Existence.To make matters worse, the Solstice run shows you exactly what happens when someone does get caught in one.If a person were to get caught in one of them. Worse, Refuge has the highest number of these anomalous sightings. Sometimes it takes more than an arm or a leg. At least it's not hurting anybody, right? Then you get to the factory, where you see that it mangles robots and/or messes with their programming. Then you discover that it destroys walkways and disables elevators. They look weird, but aren't causing any actual damage. The odd, glitchy squares you see everywhere seem pretty harmless.The note simply says "They failed", implying they didn't make it back alive. A group of explorers had found the area at one point, but they didn't have gas masks. When wandering around in the gas vent area of the Barrens, Niko can find a note.One in particular is a suicide note, left by someone who didn't want the darkness to claim them after the sun had gone out. There are many notes scattered around the Barrens.A lot of the Interface Screw the game pulls in addition to this can lead to a lot of Paranoia Fuel, something the game's help file even warns players about.As a Moments subpage, all spoilers are unmarked as per policy.
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